If you have time, have them train in a dangeroom wearing armor/shield/crossbow. Perhaps let them keep recover wounded and burial, dropping the other hauling labors. After you breach the caverns, have them collect the wild plants that sprout. I just assign them another barracks to Train at near vital defensive areas, so they are there to respond to intruders while not at target practice at the archery ranges.Īssign them a job that is only useful occasionally, like herbalism. Archers will train at a archery range, and also target practice at it. When dwarves have no job, they will wait and then go target practice/train. Many do not do this, and wonder why their soldiers do not respond to an alert. Thankfully you can copy this order, and paste to the other months. You have to give the order how you want them to respond to a alert(station, patrol, defend burrow) and how many are to respond. A new schedule is there, named same as the alert you created.īeware, it is the same as Inactive when you begin, no scheduled orders. Alert schedule? Go to a squads schedule screen. Besides the squad menu, its the way to assign squads to Active schedule,Inactive schedule, or an Alert schedule. Inactive is the same thing, also which squads are responding to another alert. Highlighting Active, shows the squads that are active. The big difference is that under Active, they will not wait for a job to show up before going to the range as long as they will under Inactive schedule.Īs for the Alert menu, it is really Status designation. Under either schedule, you can order patrols, stations, train, and no scheduled order(Individual combat drills, target practice). The only differences between Active, and Inactive are that under Active the schedule to begin with is train every month, while Inactive has no scheduled orders every month. Having them assigned to some training schedule, with no barracks assigned to them, tends to lead to a lot of (Cannot Follow Order), in my experience. either they frequently go to the targets or they just sit around idling. But it simply shouldn't be true: other than the name, there isn't a real difference between the "Inactive" and "Active/Training" alerts, if you clear all orders from the Active/Training schedule, right? Technically, you can assign schedules for the Inactive alert (scroll through alerts on the schedule screen with / and *) and they'll work just fine, correct? I'm under the impression that the Inactive and Training alerts are just defaults, and don't actually have any real differences if their schedules and burrow restrictions are identical.Īnother question: does it help at all to induce training if you make your markdwarves idle, with no jobs turned on? Again, I feel like I've noticed this sometimes working, sometimes not. I've had on-and-off trouble with archery ranges, with some forts having tons of practice and some none at all, but I feel like I've noticed this fact too. If not, it may be a bug with the burrow feature itself.See, this is what I don't understand. Just make sure they're not allowed to source materials from outside the burrow and you should be golden (for some reason this isn't the default option). I've ensured my emergency burrow is one contiguous area that's self-sufficient and everyone goes right in when I command them. but they will sometimes form paths which cross through other areas. Only thing I can figure is it might have to do with how your burrows are laid out, based on this line from the tutorial: You don't understand, dwarves do not go to the burrow, they simply refuse to accept tasks outside of the burrow.Ĭivilian alerts change this, forcing them to arrive to the burrow. You just need to assign the 99 dorfs to a safe burrow as they arrive (think of it as designating them to be civilians), then unpause the burrow when there's a problem and pause it when the danger's gone. You don't need to assign all 99 of your dorfs to a safe burrow every time there's a problem.
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